August 29, 2012
TOKYO, Aug. 29 — SQUARE ENIX HOLDINGS CO., LTD. today announced a new technology service for high definition games in the browser called COREONLINE. Developed by Hapti.co studio, a wholly owned Square Enix Group subsidiary, COREONLINE allows users to easily play popular, console quality games on the web.
"Square Enix is at the forefront of experimentation of new business and services models in the game industry," said Yoichi Wada, chief executive officer of Square Enix Holdings. "Through our COREONLINE technology service, users can access our content easily through the browser."
Games on COREONLINE are made available via a combination of Google and Square Enix's proprietary technology, which allows for support of Chrome, Firefox and Internet Explorer. COREONLINE is easy to use, allowing players to click on a level and start playing instantly, and giving them the ability to start from any part of the game they wish.
Aspects of the user experience such as saves and achievements are managed in the cloud, and can be accessed from the browser. In the future, COREONLINE services may be a feature of Square Enix's global online services.
Also launched today is a new business model for COREONLINE, enabling free content supported by video advertising, similar to television advertising. Users can elect to skip advertisements by purchasing levels and entire games.
Titles available at launch include HITMAN: BLOOD MONEY, from the famed HITMAN franchise, and MINI NINJAS. LARA CROFT AND THE GUARDIAN OF LIGHT, the award-winning title announced in collaboration with Google at their Google IO event in June 2012, will launch at COREONLINE in October. Also under development for COREONLINE is TOMB RAIDER: UNDERWORLD, from the famed TOMB RAIDER series, and GYROMANCER, the first title available on the service from Square Enix Japan. Further titles from Square Enix's worldwide lineup of content are intended to be made available within the next year.
For more information on COREONLINE please visit http://www.coreonline.com
Hapti.co is a wholly owned subsidiary of the Square Enix Group, based in Copenhagen and specialising in digital products and services such as CORE®ONLINE and Gameglobe(TM). CORE®ONLINE is a new service that offers high definition games in the browser for free via an advertising supported business model. Gameglobe(TM) is a unique browser-based platform and game experience that allows players free access to limitless game worlds and creative possibilities, all in HD quality. For more information please visit: www.hapti.co
About Square Enix Group
The Square Enix Group leads a diverse range of content and service businesses as an integrated entertainment group. The Group develops, publishes, distributes and licenses entertainment content around the world under its internationally renowned brands including SQUARE ENIX, EIDOS and TAITO and operates a global network of leading development studios located in North America, Europe and Japan. The Group also boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 100 million units worldwide; DRAGON QUEST, which has sold over 59 million units worldwide; TOMB RAIDER, which has sold over 35 million units worldwide; and the legendary SPACE INVADERS.
Source: Square Enix
The ever-growing complexity of scientific and engineering problems continues to pose new computational challenges. Thus, we present a novel federation model that enables end-users with the ability to aggregate heterogeneous resource scale problems. The feasibility of this federation model has been proven, in the context of the UberCloud HPC Experiment, by gathering the most comprehensive information to date on the effects of pillars on microfluid channel flow.
Large-scale, worldwide scientific initiatives rely on some cloud-based system to both coordinate efforts and manage computational efforts at peak times that cannot be contained within the combined in-house HPC resources. Last week at Google I/O, Brookhaven National Lab’s Sergey Panitkin discussed the role of the Google Compute Engine in providing computational support to ATLAS, a detector of high-energy particles at the Large Hadron Collider (LHC).
Frank Ding, engineering analysis & technical computing manager at Simpson Strong-Tie, discussed the advantages of utilizing the cloud for occasional scientific computing, identified the obstacles to doing so, and proposed workarounds to some of those obstacles.
May 23, 2013 |
The study of climate change is one of those scientific problems where it is almost essential to model the entire Earth to attain accurate results and make worthwhile predictions. In an attempt to make climate science more accessible to smaller research facilities, NASA introduced what they call ‘Climate in a Box,’ a system they note acts as a desktop supercomputer.
May 16, 2013 |
When it comes to cloud, long distances mean unacceptably high latencies. Researchers from the University of Bonn in Germany examined those latency issues of doing CFD modeling in the cloud by utilizing a common CFD and its utilization in HPC instance types including both CPU and GPU cores of Amazon EC2.
05/10/2013 | Cleversafe, Cray, DDN, NetApp, & Panasas | From Wall Street to Hollywood, drug discovery to homeland security, companies and organizations of all sizes and stripes are coming face to face with the challenges – and opportunities – afforded by Big Data. Before anyone can utilize these extraordinary data repositories, however, they must first harness and manage their data stores, and do so utilizing technologies that underscore affordability, security, and scalability.
04/02/2012 | AMD | Developers today are just beginning to explore the potential of heterogeneous computing, but the potential for this new paradigm is huge. This brief article reviews how the technology might impact a range of application development areas, including client experiences and cloud-based data management. As platforms like OpenCL continue to evolve, the benefits of heterogeneous computing will become even more accessible. Use this quick article to jump-start your own thinking on heterogeneous computing.